I want to ask: what is a good way for an artist to present a video-game in an exhibition context?
The presentation of video games within the context of contemporary art is still relatively new. While game engines and hardware are becoming more accessible to artists, art institutions are still struggling to show video-game works, nonetheless, distinct aesthetic formalisms are emerging.
This talk takes a look at a range of artists’ video-game installations and traces their stylistic lineage through game-dev conventions (Gamescom, GDC, Dreamhack), late night gaming cafes, LAN parties, and living room setups, etc.
An obvious problem for showing video games in exhibition contexts is the scope of play and time investment. Few video games are brief experiences, and many require the player to pay close attention to engage with their narratives, mechanics, and game worlds. Such resources are scarce in the gallery, and scarce in the art institution.
Beth von Undall is an artist and writer based in Berlin. Alongside her solo practice, she is embedded in a range of collaborations within art, gaming and tech. Her work is concerned with questions around subjectivity and sexuality in the context of a world enveloped in existential technological transformation.
She has exhibited across Germany, Scandinavia and the UK, including at Rohkunstbau28 (DE), Künstlerhaus Bethanien (DE), and Kunsthal Charlottenburg (DK). She is the curator at Sybil, Berlin, a newly founded research center for art and gaming.
Beth von Undall was invited by Jeremy Couillard as part of the Games class.
The event will be held in English.
Photos:
Beth von Undall
Portrait: Feyd Angels, Assistant Rodriga